In most of the game modes available in Brawlhalla, the ultimate goal is to knock one’s opponent off the stage, i.e. And then, we will be showing you our own take on a Brawlhalla Tier List that will help level up your gaming experience. If you love free-to-play fighting games, then you are in the right place (in this case, website) because here we will be talking about Brawlhalla and its Legends, the playable characters. This is one of the main reasons I think that Gauntlets are an excellent starting weapon - they give new players a great way to stay motivated to improve.In this article, we will be presenting to you our very own Brawlhalla Tier List. Many combos and strings on Gauntlets are mechanically difficult, such as DLight > NAir, or NAir > DLight > NAir, but there are easier versions of them to perform (using GC DLight instead of grounded DLight into NAir). I previously mentioned that Gauntlets have a very high skill ceiling, and I wanted to use this space to elaborate on that. Side Light > Neutral Air > Gravity Cancel > Side Light > Neutral Airįor more specific strings and combos for legends with Gauntlets please check out: Side Light > Neutral Air > Gravity Cancel > Side Light > Neutral Air > Ground Pound > (Read) Jump > Ground Poundĭown Light > Side Light > Neutral Air > Gravity Cancel > Down Light > Gravity Cancel > Side Light > Neutral Air Ground Pound > Ground Pound > Ground Pound > Ground Pound > Ground Pound Side Light > Fast Fall > (Read) Spot-dodge > Neutral Air > Chase-dodge-forward > (Pivot) > Down Air > Chase-dodge-forward > Neutral Air > Jump > Recoveryĭown Light > Side Light > Recovery > Neutral Air > Down Air > Side Airĭown Light > Side Light > (Read) Dodge-out > Jump > Gravity Cancel > Down Light > Neutral Air > Neutral Light > Neutral Light Side Light > Neutral Air > Side Air > Ground Pound Neutral Air > Gravity Cancel > Down Light > Chase-dodge-forward > (Pivot) > Neutral Air > Jump > Recovery
Side Light > (Read) Dodge-out > (Read) Dodge-in > Gravity Cancel > Side Light > Recoveryĭown Light > Jump-dash > Down Air > Gravity Cancel > Down Light > Chase-dodge-forward > Neutral Air Side Light > Fast Fall > Jump > Neutral Air Side Light > Neutral Air > Gravity Cancel > Down Light > Neutral Air If they stay on/near the wall, then move in towards the stage. If the opponent tries to swing under you or get behind you, just keep going down, as this forces them to burn a dodge. A common tech when an opponent is close to the wall is to DJFF (Dash Jump Fast Fall) off the stage, XPivot, then fall straight down while Ground Pounding. You’re able to move it while it’s falling, and the rate of descent is exceptional. Dash jumping into a DAir catches people off guard, and it can be followed up with a SLight or even another DAir, depending on how it lands. The secondary attack to use in neutral (along with SLight). Sair can also be used as a recovery - just spam SAir from far away, then jump/dodge to stage. SAir doesn’t do much damage, but its knockback strength and angle can lead to some surprising early kills. SAirĪs one of the weakest moves in Gauntlets’ kit, you wouldn’t think that SAir has many uses, but you’d be surprised. It can dribble the opponent at low percentages even leading into true combos, such as GC DLight > CD Nair. Other than SLight, NAir is Gauntlets’ most useful move. SLight, DAir, and NAir are all true out of DLight, but NAir is very finicky (look below for an example). SLight has excellent anti-air, adaptable string followup, and can be used to read almost every reaction. DLight > SLight is true, so try to hit the DLight first. The main grounded string starter for Gauntlets. Works well to catch opponents in 2v2s, as well.
Also true out of DAir at low percentages. The Gauntlets Moveset in Brawlhalla NLight